Gameplay and Systems Engineer at Starcap Games:
I am currently working at a startup company, Starcap Games, where I collaborate with a team of passionate video game designers and developers. My primary focus is on gameplay mechanics and system engineering, utilizing Unreal Engine and its custom C++ framework. While we are in the early stages of development, I have been actively involved in designing and implementing core game features, ensuring efficient performance and a strong foundation for future releases.
OSS Checkbook: Bill and Payment Tracker
Pictured above is an expense spreadsheet generated by OSS Checkbook. The software automatically creates placeholder rows that separate each week of the month and shows both the amount still due for individual bills and the total remaining owed to all entities for that week, updating in real time upon entering a payment amount.
I graduated with an Indiana Core 40 diploma as class valedictorian. I attended IUPUI for a year and a half, studying computer engineering. This website serves as a record of my ongoing journey in software engineering. I will document courses, certifications, and projects, while highlighting how I have applied fundamental software engineering concepts in my personal work.